The Bizarre Suite

3d and Animation

Month: May, 2014

Portfolio 02: Character Animation 2014

2014 Demo Reel Shot Breakdown, by Marianne Eie

Shot 01: Weekly Assignment Character Animation 02 : Walk Cycle. The walk cycle of a confident young woman. I chose a realistic approach to the animation.
Shot 02: Weekly Assignment Character Animation 03 : More Cycles. The sneak cycle for a mad scientist. Cartoony approach, with weight on a comical, yet mad and slightly creepy scientist.
Shot 03: Project 02 : Animation Cycles Project. A happy skipping cycle. A hybrid between happy cartoony/realistic approach. Animation seen from three different angles.
Shot 04: Project 02: Animation Cycles Project. A limping walk cycle. Added a twist and attached a peg leg to one the character’s legs. I feel it is important to note that it is different from the usual peg leg walk cycle. A person usually walks with the appearance of a limp in the remaining leg, yet I shortened the peg leg slightly and added details to signify that the peg leg was badly fitted, and that it is painful for the character to put weight on it. Hence, the limp is actually in the peg leg, and not the other way around, as it would be in a healthy person with a simple replacement leg. Animation seen from three different angles.
Shot 05: Character Animation 04 : Movement and Weight. A character pushing a heavy box along the floor. I used the Dee rig, and gave him a dumb persona, resulting in the character falling face flat into the ground because he does not adjust his footing after slipping.
Shot 06: Character Animation 06: Acting Drills. Narrow corridor with a ladder leaning diagonally across the full width of the room. Character is superstitious and does not dare to walk under a ladder. The character almost passes under the ladder, but realises just before it is too late. He then moves around the ladder, having to climb upon the lowest step to get past. I decided on a cartoony feel on the animation, which I feel really shows just as he realises he is about to walk under the ladder.

Portfolio 02: Character Creation 2014

2014 Demo Reel Shot Breakdown, by Marianne Eie

Shot 01: Weekly Assignment Character Development 01. Several silhouettes of the character in several action poses wearing his prop. Drawn with Wacom tablet in Photoshop CS.
Shot 02: Weekly Assignment Character Development 02. Three filled out silhouettes from previously shown silhouettes. The two firstly shown are in grey, while the third is coloured to give a better reference of the character dressed with colours. Drawn with Wacom tablet in Photoshop CS.
Shot 03: Weekly Assignment Character Development 03. This is the designed character in his t-pose, ready to be used as reference for 3d modelling. Front, side and back view. Drawn with Wacom tablet in Photoshop CS.
Shot 04: Weekly Assignment Character Creation 02. 3d posing model of character in clay with wireframe, turnaround 360 degree animation with Vray Sun and Vray lights as fill lights. Program used is 3ds Max.
Shot 05: Weekly Assignment Character Creation 02. 3d posing model of unwrapped character with checker map, turnaround 360 degree animation with Vray Sun and Vray lights as fill lights. Program used is 3ds Max.
Shot 06: Weekly Assignment Character Creation 03. 3d posing model of fully textured character with diffuse, normal and reflect map, turnaround 360 degree animation with Vray Sun and Vray lights as fill lights. Program used is 3ds Max, Zbrush and Photoshop for map creation.
Shot 07: Weekly Assignment Character Creation 02. Close up turnaround 360 degree animation of face, with Vray Sun and Vray lights as fill lights. Program used is 3ds Max.